Space Games > Strategy Games > Starcraft Flash Action 5
Starcraft Flash Action 5
Click to Play
Controls
Mouse
Mouse
Instructions
General Info
Starcraft Flash Action 5 is a defense game, you will have to build a base and defend it against Terran and Protoss combined attacks. You will be playing as Zergs this time with the Overmind in the center of your base. The Overmind will earn experience and level up, obtain one new psionic spell each level.
Note that most things work differently here (in comparison to the original Starcraft). For instance, Spore Colonies will shoot both air and ground units and the Zerg Spire is a super-weapon shooting plasma balls.
The game is divided into 27 waves. There is a pause between the waves during which you will be able to save the game, and purchase defenses and upgrades.
Game Feature
27 levels
4 defensive structures (Sunken Colony, Spore Colony, Defiler, Corrosive Germ Colony)
4 special structures (Queen's Nest, Zerg Mound, The Spire, The Elder Brain)
6 Psionic Spells (Smite, Heal, True Sight, Psionic Storm, Psionic Blast, etc.)
13 enemy types (Protoss: Dragoon, Archon, Dark Archon, Carrier, Corsair; Terran: Marine, Marine (railgun), Siege Tank, Bomb Tank, Ghost, Battlecruiser, Goliath, Wraith.)
Psionic Powers
Smite (level 1): Your first psionic spell, effective only against Terran marines and Goliaths. Does not cause splash damage.
True Sight (level 2): Non-offensive power, allowing you to detect cloaked units. Note that cloaked units are invincible in this game.
Discharage (level 3): This ability causes splash damage and is rather effective against Terran forces, while Protoss are highly resistant to it. Note that it will drain your energy very fast unless you stop it by clicking anywhere in the menu area.
Heal (level 4): Non-offensive ability, allowing you to heal damage buildings. Do not forget to use this between waves!
Elysium Tear (level 5): Probably the most efficient offensive power in the game, relatively low energy consumption, moderate damage over the area.
Implosion (level 6): The first mass destruction psionic spell you will have. Perfect for finishing off stationary enemies (siege tanks, battlecruisers, dark archons). Requires good timing when used against fast-moving targets.
Psionic Storm (level 7): All units caught inside the area of effect of the Psionic Storm will suffer heavy damage. Perfect for annihilating groups of enemy units.
Psionic Blast (level 8): This spell consumes enormous amounts of energy! You can't use it without building the Elder Brain. Creates a huge explosion, disintegrating everything caught within. You can destroy whole armies with this spell.
General Info
Starcraft Flash Action 5 is a defense game, you will have to build a base and defend it against Terran and Protoss combined attacks. You will be playing as Zergs this time with the Overmind in the center of your base. The Overmind will earn experience and level up, obtain one new psionic spell each level.
Note that most things work differently here (in comparison to the original Starcraft). For instance, Spore Colonies will shoot both air and ground units and the Zerg Spire is a super-weapon shooting plasma balls.
The game is divided into 27 waves. There is a pause between the waves during which you will be able to save the game, and purchase defenses and upgrades.
Game Feature
27 levels
4 defensive structures (Sunken Colony, Spore Colony, Defiler, Corrosive Germ Colony)
4 special structures (Queen's Nest, Zerg Mound, The Spire, The Elder Brain)
6 Psionic Spells (Smite, Heal, True Sight, Psionic Storm, Psionic Blast, etc.)
13 enemy types (Protoss: Dragoon, Archon, Dark Archon, Carrier, Corsair; Terran: Marine, Marine (railgun), Siege Tank, Bomb Tank, Ghost, Battlecruiser, Goliath, Wraith.)
Psionic Powers
Smite (level 1): Your first psionic spell, effective only against Terran marines and Goliaths. Does not cause splash damage.
True Sight (level 2): Non-offensive power, allowing you to detect cloaked units. Note that cloaked units are invincible in this game.
Discharage (level 3): This ability causes splash damage and is rather effective against Terran forces, while Protoss are highly resistant to it. Note that it will drain your energy very fast unless you stop it by clicking anywhere in the menu area.
Heal (level 4): Non-offensive ability, allowing you to heal damage buildings. Do not forget to use this between waves!
Elysium Tear (level 5): Probably the most efficient offensive power in the game, relatively low energy consumption, moderate damage over the area.
Implosion (level 6): The first mass destruction psionic spell you will have. Perfect for finishing off stationary enemies (siege tanks, battlecruisers, dark archons). Requires good timing when used against fast-moving targets.
Psionic Storm (level 7): All units caught inside the area of effect of the Psionic Storm will suffer heavy damage. Perfect for annihilating groups of enemy units.
Psionic Blast (level 8): This spell consumes enormous amounts of energy! You can't use it without building the Elder Brain. Creates a huge explosion, disintegrating everything caught within. You can destroy whole armies with this spell.
Description
Starcraft Flash Action 5 is the the fifth game in the Starcraft Flash Action series.
Starcraft Flash Action 5 is the the fifth game in the Starcraft Flash Action series.

