Space Games > Action Games > Momentum Missile Mayhem 2
Momentum Missile Mayhem 2
Click to Play
Controls
Shoot: Mouse
Select Projectile Type: 1 - 8
Special Abilities: W, E, R, T, Y, A, S, and D
Quality: Q
Shoot: Mouse
Select Projectile Type: 1 - 8
Special Abilities: W, E, R, T, Y, A, S, and D
Quality: Q
Instructions
The launcher works just like a slingshot, grave the energy ball and pull it back, then release to send the projectile flying. Note that enemy units receive more damage from collisions with each other than from your projectiles (unless you are using special ammo).
Before firing each shot, take a look at teh Stability indicator at the bottom of the screen. The more velocity you give your shots (i.e., the farther back you pull the mouse), the higher the chance that the shot will misfire and explode near the launcher, damage it in the process.
Each time an enemy unit is destroyed you gain experience points, once you have enough you will gain a tech level and 5 skill points to upgrade your launcher. You will be able to increase base stability, energy, obtain new projectiles and abilities.
Lives determine how many enemy units may slip through past you, until you lose the game. When the lives counter shows infinity, it either does not matter how many units survive at all or that you only have to destroy certain types of enemies.
You get score points by destroying enemy units, unless you are playing Rush or Crossfire modes, where score is based on time.
Energy is used each time you shoot, use Shockwave or implosion. Structure is your hit points, when it reaches zero your launcher will blow up.
The launcher works just like a slingshot, grave the energy ball and pull it back, then release to send the projectile flying. Note that enemy units receive more damage from collisions with each other than from your projectiles (unless you are using special ammo).
Before firing each shot, take a look at teh Stability indicator at the bottom of the screen. The more velocity you give your shots (i.e., the farther back you pull the mouse), the higher the chance that the shot will misfire and explode near the launcher, damage it in the process.
Each time an enemy unit is destroyed you gain experience points, once you have enough you will gain a tech level and 5 skill points to upgrade your launcher. You will be able to increase base stability, energy, obtain new projectiles and abilities.
Lives determine how many enemy units may slip through past you, until you lose the game. When the lives counter shows infinity, it either does not matter how many units survive at all or that you only have to destroy certain types of enemies.
You get score points by destroying enemy units, unless you are playing Rush or Crossfire modes, where score is based on time.
Energy is used each time you shoot, use Shockwave or implosion. Structure is your hit points, when it reaches zero your launcher will blow up.
Description
When the first Momentum Missile Mayhem was being created there were many ideas that were not included. The creator did not know if the game would be popular. When it became more popular than expected, the author implemented all of the features previously left out in Momentum Missile Mayhem 2.
What's New Since the first Momentum Missile Mayhem?
Every aspect of the game has been improved and many new features have been added. The first thing you will notice are the new graphics and larger battlefield. There are lots of new units, some of them having special abilities, new explosions and effects, new objectives besides killing every enemy!
Here is the list of some new features: larger battlefield, better looking terrain, three locations to lace the launcher, enemies coming from any direction, destroying some of the boss-tanks would cause the singularity implosion, three structures to place on the battlefield, new abilities: navigation back, projectile catcher; all the powerups are now time based instead of single-use ones as in Momentum Missile Mayhem 1, nuke no longer explodes on clicking, you wil be able to drop it where ever you like.
When the first Momentum Missile Mayhem was being created there were many ideas that were not included. The creator did not know if the game would be popular. When it became more popular than expected, the author implemented all of the features previously left out in Momentum Missile Mayhem 2.
What's New Since the first Momentum Missile Mayhem?
Every aspect of the game has been improved and many new features have been added. The first thing you will notice are the new graphics and larger battlefield. There are lots of new units, some of them having special abilities, new explosions and effects, new objectives besides killing every enemy!
Here is the list of some new features: larger battlefield, better looking terrain, three locations to lace the launcher, enemies coming from any direction, destroying some of the boss-tanks would cause the singularity implosion, three structures to place on the battlefield, new abilities: navigation back, projectile catcher; all the powerups are now time based instead of single-use ones as in Momentum Missile Mayhem 1, nuke no longer explodes on clicking, you wil be able to drop it where ever you like.

